You won't find this galaxy-brain stuff in Call of Duty. The most obvious way to disrupt an enemy is to shoot them, of course, but things get much more interesting than that. The key to victory is disrupting the enemy’s past loopers from carrying out their objectives while preserving yours (this is spiced up in simultaneous mode where you and your enemy move at the same time-imagine making simultaneous chess moves with someone!). So by the end of the match you and your enemy are running around amidst four past versions of yourselves, all dutifully stuck on the paths you set for them. For each round you pick a unique operative to carry out the mission-which may be a twist on your classic Deathmatch, Domination, Attack & Defend modes, or grabbing orbs from around the map and running them back to your base.īut here’s the temporal twist: with each round-which may be simultaneous with your opponent or turn-based, depending on which match type you queue into-you and your opponent’s plays from previous rounds get looped in. Each match consists of five overlapping 25-second rounds. Lemnis Gate dusts off an old-school arena shooter framework and layers it with a pretty brilliant time loop concept.
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